CardStack

open class CardStack<T : CardView>(    posX: Number = 0,     posY: Number = 0,     width: Number = DEFAULT_CARD_STACK_WIDTH,     height: Number = DEFAULT_CARD_STACK_HEIGHT,     alignment: Alignment = Alignment.CENTER,     visual: Visual = Visual.EMPTY) : GameComponentContainer<T>

A CardStackView may be used to visualize a card stack.

Visualization:

The Visual is used to visualize a background.

The positioning of contained CardViews gets ignored and the specified alignment gets used to position them instead.

See also

Parameters

T

Generic CardView.

posX

Horizontal coordinate for this CardStack. Default: 0.

posY

Vertical coordinate for this CardStack. Default: 0.

width

Width for this CardStack. Default: DEFAULT_CARD_STACK_WIDTH.

height

Height for this CardStack. Default: DEFAULT_CARD_STACK_HEIGHT.

alignment

Specifies how the contained CardViews should be aligned. Default: Alignment.CENTER

visual

Visual for this CardStack. Default: Visual.EMPTY.

Constructors

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fun CardStack(    posX: Number = 0,     posY: Number = 0,     width: Number = DEFAULT_CARD_STACK_WIDTH,     height: Number = DEFAULT_CARD_STACK_HEIGHT,     alignment: Alignment = Alignment.CENTER,     visual: Visual = Visual.EMPTY)

Creates a CardStack.

Functions

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fun add(component: T, index: Int = observableComponents.size)
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fun addAll(vararg components: T)

Adds all GameComponentViews passed as varargs to this GameComponentContainer.

fun addAll(collection: Collection<T>)

Adds all GameComponentViews contained in collection to this GameComponentContainer.

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fun addComponentsListener(listener: ValueObserver<List<T>>)

Adds a ValueObserver on the observableComponents list.

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fun clear(): List<T>
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fun clearComponentsListener()

Removes all listeners from the observableComponents list.

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open fun forEach(p0: Consumer<in T>)
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fun isEmpty(): Boolean

Returns whether the components list is empty.

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fun isNotEmpty(): Boolean

Returns whether the components list is not empty.

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open operator override fun iterator(): Iterator<T>

Returns an iterator over the elements of this GameComponentContainer.

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fun numberOfComponents(): Int

Returns the size of the components list.

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fun offset(offsetX: Number, offsetY: Number)

Adds an offset to this ComponentView's Position.

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fun peek(): T

Returns the topmost CardView. Does not modify the CardStack.

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fun peekOrNull(): T?

Returns the topmost CardView, or null, if the stack is empty. Does not modify the CardStack .

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fun pop(): T

Pops the topmost CardView from this CardStack and returns it. Removes it from the CardStack.

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fun popOrNull(): T?

Pops the topmost CardView from this CardStack and returns it, or null, if the stack is empty. Removes it from the CardStack.

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fun push(cardView: T)

Adds a CardView on top of this CardStack.

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fun remove(component: T): Boolean

Removes the GameComponentView specified by the parameter from this GameComponentContainer.

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fun removeAll(predicate: (T) -> Boolean): Boolean

Removes all GameComponentViews matching the predicate from this GameComponentContainer.

fun removeAll(collection: Collection<T>): Boolean

Removes all GameComponentViews contained in collection from this GameComponentContainer.

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fun removeComponentsListener(listener: ValueObserver<List<T>>)

Removes a listener from the observableComponents list.

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fun removeFromParent(): ComponentView

Removes this component from its parent.

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fun reposition(posX: Number, posY: Number)

Repositions this ComponentView to the specified coordinates.

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fun resize(width: Number, height: Number)

Resizes this ComponentView to the specified width and height.

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fun rotate(degrees: Number)

Rotates this ComponentView by the given number of degrees.

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fun scale(scalar: Number)

Scales this ComponentView by the given scalar.

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fun scaleX(scalar: Number)

Scales this ComponentView's width by the given scalar.

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fun scaleY(scalar: Number)

Scales this ComponentView's height by the given scalar.

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open override fun setZIndex(component: T, zIndex: Int)

Puts the component in the appropriate place compared to the other observableComponents by the zIndex.

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open fun spliterator(): Spliterator<T>
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fun toBack()

Puts the ComponentView to the back inside its parent and Changes its zIndex accordingly.

open override fun toBack(component: T)

Puts the component to the back inside the LayeredContainer and Changes its zIndex accordingly.

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fun toFront()

Puts the ComponentView to the front inside its parent and Changes its zIndex accordingly.

open override fun toFront(component: T)

Puts the component to the front inside the LayeredContainer and Changes its zIndex accordingly.

Properties

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var actualHeight: Double

The actual height for this ComponentView considering scale.

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var actualPosX: Double

Horizontal position of this ComponentView considering scale.

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var actualPosY: Double

Vertical position of this ComponentView considering scale.

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var actualWidth: Double

The actual width for this ComponentView considering scale.

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var alignment: Alignment
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val alignmentProperty: Property<Alignment>

Property for the Alignment of CardViews in this CardStack.

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var components: List<T>

GameComponentViews that are contained in this GameComponentContainer.

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var dropAcceptor: (DragEvent) -> Boolean?

Returns whether this ComponentView is a valid drop target for the dragged component in the given DragEvent or not.

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var height: Double

The height for this ComponentView.

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val heightProperty: DoubleProperty

Property for the height of this ComponentView.

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var isDisabled: Boolean

Controls if user input events cause input functions of this ComponentView to get invoked.

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val isDisabledProperty: BooleanProperty

Property that controls if user input events cause input functions of this ComponentView to get invoked.

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var isDraggable: Boolean

Controls whether component is draggable or not.

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val isDraggableProperty: BooleanProperty

Property that controls whether component is draggable or not.

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var isDragged: Boolean

Reflects whether component is currently dragged or not.

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val isDraggedProperty: ReadonlyBooleanProperty

Property that reflects whether component is currently dragged or not.

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var isFocusable: Boolean

Controls whether this ComponentView is focusable or not.

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val isFocusableProperty: BooleanProperty

Property that controls whether this ComponentView is focusable or not.

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var isVisible: Boolean

Visibility of this ComponentView.

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val isVisibleProperty: BooleanProperty

Property for the visibility of this ComponentView.

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var layoutBounds: CoordinatePlain

Returns a CoordinatePlain containing the component's corner Coordinates and its layout bounds.

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var name: String

Name field only for debugging purposes. Has no effect on rendering.

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var onAdd: T.() -> Unit?

onAdd gets invoked anytime after a GameComponentView is added to this GameComponentContainer with the added GameComponentView as its receiver.

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var onDragDropped: (DragEvent) -> Unit?

Gets invoked with a DragEvent whenever a drag and drop gesture finishes over this ComponentView and the dropAcceptor returns true for the given DragEvent.

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var onDragGestureEnded: (DropEvent, Boolean) -> Unit?

Gets invoked with a DragEvent whenever a drag gesture has ended on this rendered ComponentView.

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var onDragGestureEntered: (DragEvent) -> Unit?

Gets invoked with a DragEvent whenever the mouse enters this ComponentView while performing a drag gesture.

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var onDragGestureExited: (DragEvent) -> Unit?

Gets invoked with a DragEvent whenever the mouse leaves this ComponentView while performing a drag gesture.

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var onDragGestureMoved: (DragEvent) -> Unit?

Gets invoked with a DragEvent whenever a mouse movement occurs during a drag gesture on this ComponentView.

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var onDragGestureStarted: (DragEvent) -> Unit?

Gets invoked with a DragEvent whenever a drag gesture is started on this ComponentView.

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var onKeyPressed: (KeyEvent) -> Unit?

Gets invoked with a KeyEvent whenever a key is pressed while this ComponentView has focus.

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var onKeyReleased: (KeyEvent) -> Unit?

Gets invoked with a KeyEvent whenever a key is released while this ComponentView has focus.

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var onKeyTyped: (KeyEvent) -> Unit?

Gets invoked with a KeyEvent whenever a Character is typed while this ComponentView has focus. Gets invoked after onKeyPressed.

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var onMouseClicked: (MouseEvent) -> Unit?

Gets invoked with a MouseEvent whenever the mouse is clicked inside this ComponentView. Gets invoked after onMousePressed and onMouseReleased.

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var onMouseEntered: (MouseEvent) -> Unit?

Gets invoked with a MouseEvent whenever the mouse enters this ComponentView.

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var onMouseExited: (MouseEvent) -> Unit?

Gets invoked with a MouseEvent whenever the mouse leaves this ComponentView.

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var onMousePressed: (MouseEvent) -> Unit?

Gets invoked with a MouseEvent whenever the mouse is pressed inside this ComponentView.

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var onMouseReleased: (MouseEvent) -> Unit?

Gets invoked with a MouseEvent whenever the mouse is released inside this ComponentView.

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var onRemove: T.() -> Unit?

onRemove gets invoked anytime after a GameComponentView is removed from this GameComponentContainer with the removed GameComponentView as its receiver.

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var onScroll: (ScrollEvent) -> Unit?

Gets invoked with a ScrollEvent whenever the mouse wheel is turned while the mouse is inside this ComponentView.

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var opacity: Double

Opacity of this ComponentView.

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val opacityProperty: LimitedDoubleProperty

Property for the opacity of this ComponentView.

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var parent: ComponentView?

The parent of this ComponentView.

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var posX: Double

Horizontal position of this ComponentView.

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val posXProperty: DoubleProperty

Property for the horizontal position of this ComponentView.

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var posY: Double

Vertical position of this ComponentView.

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val posYProperty: DoubleProperty

Property for the vertical position of this ComponentView.

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var rotation: Double

Rotation of this ComponentView in degrees.

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val rotationProperty: DoubleProperty

Property for the rotation of this ComponentView in degrees.

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var scale: Double

Scale of this ComponentView.

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var scaleX: Double

Horizontal scale of this ComponentView.

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val scaleXProperty: DoubleProperty

Property for the horizontal scale of this ComponentView.

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var scaleY: Double

Vertical scale of this ComponentView.

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val scaleYProperty: DoubleProperty

Property for the vertical scale of this ComponentView.

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open var visual: Visual

Current Visual.

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var width: Double

The width for this ComponentView.

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val widthProperty: DoubleProperty

Property for the width of this ComponentView.

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var zIndex: Int

for the order of ComponentView inside of parent.#

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val zIndexProperty: IntegerProperty

Property for the order of ComponentView inside of parent.#